User:Emry/AI Conversation

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[Snip]

[8:48:05 PM] taxfrogmanful: I totally understand. Your game concept is so eerily like the one that I've had in my head for years that it's almost eerie.

[8:48:44 PM] Kenneth M. Burling Jr.: I have been thinking about it a LOOONG time. I mean, you can look at the dates on the wiki, and the concept predates the wiki by a while. :)

[8:49:06 PM] taxfrogmanful: I randomly decided to play Wurm, walked around, logged in at the perfect time and ran into Rambow, and then he randomly was like "Hey, you dev?" and then pow, yadda yadda yadda

[8:49:21 PM] taxfrogmanful: BTW i used to be in a village with him like a year ago

[8:49:47 PM] Kenneth M. Burling Jr.: For me, it was like, I asked him if he was intersted in game design, and linked him to my wiki.

[8:50:21 PM] Kenneth M. Burling Jr.: He found FluxRPG while he was browsing through it (I was asleep at the time). I came back and found myself in a group chat with a team that had popped up over night, with a few more inbound. O.o I was like.... Wow...

[8:51:03 PM] Kenneth M. Burling Jr.: And the game concepts that they were thinking up around Flux RPG was already so much like what I had in mind (probably because they are all Wurmians for the most part), that it was kinda like wow. And so, I linked them to the concept page. :P

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[8:55:34 PM] taxfrogmanful: I really like Python though, it's easier to talk to the computer I think. I don't know if that makes sense.

[8:56:31 PM] Kenneth M. Burling Jr.: Keith is really leaning towards Python for the main server.  :) There will be multiple components though, and they don't all have to be the same language. I may do some of the AI stuff in Ruby, since it is a language I am ok with. :) I like C++ as well. :P OF course, once the server is done, doing a C++ implementation of it shouldn't be so bad, even if the original was done in python. :)

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[9:05:07 PM] taxfrogmanful: I would like to work with you on the AI, I have ideas for relationships wants and needs. I can do a thing on excel just to give an idea of how things will work together.

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[9:06:49 PM] Kenneth M. Burling Jr.: I have big ideas for AI. :P

[9:07:28 PM] Kenneth M. Burling Jr.: land ownership, loyalties (to PC's and other NPC's), career paths, NPC characters being born as children and growing up under the influence of other NPC's and PC's.....

[9:08:09 PM] taxfrogmanful: I think more than anything, I'd like to supplement the project. Not really lead anything. I just don't have a whole lot of time right now to truely dedicate myself, sadly. Plus the whole experience and knowledge thing.

[9:08:38 PM] Kenneth M. Burling Jr.: Most of the group will probably not have a lot of experience at first (Keithe excepted).

[9:08:56 PM] Kenneth M. Burling Jr.: -e

[9:08:58 PM] taxfrogmanful: Yeah, I think birth and death and aging and really good ideas, and they're really not that complicated.

[9:09:50 PM] taxfrogmanful: Also, I have an idea that I have had rolling around in my head and really need to put down on paper on how they would relate to other villagers.

[9:11:18 PM] taxfrogmanful: Like, NPC1 has a liking for apples of 100%, but NPC2 has a 1% liking of apples, so they will disagree on that subject, which will make their "friendship" or whatever a lower number. With a low enough number they will actually become violent to each other.

[9:11:37 PM] taxfrogmanful: when they have so many things that they disagree on.

[9:12:19 PM] Kenneth M. Burling Jr.: A concept I would like to implement, if I can sell the rest of the group on it, is the idea of life points.. When a character dies, they lose one when they resurect, and if they run out, they basically become a ghost that is only really effective gameplay wise to chat with people till you create a new character... and the new character could be a decendant, or family member of the other one. ^^ Permadeath is something a lot of people are a bit put off by though.

[9:12:35 PM] taxfrogmanful: On the other hand, if npc1 and npc3 have a strong friendship, they will have higher happiness when within a certain permiter.

[9:12:37 PM] taxfrogmanful: OMG YES!

[9:12:46 PM] taxfrogmanful: Generations!

[9:12:58 PM] taxfrogmanful: I've always wondered how it would play out.

[9:13:12 PM] taxfrogmanful: But it would make people more cautious.

[9:13:21 PM] Kenneth M. Burling Jr.: I figure that dynasties are a good compromise between permadeath and the curren accepted system. hehe

[9:13:33 PM] Kenneth M. Burling Jr.: Yeah. Killing a player would mean something.

[9:14:05 PM] taxfrogmanful: And the next generation wouldn't be a complete noob, some of the skills would be inhereted, maybe as a higher starting number, or as an affinity that levels up faster

[9:14:18 PM] taxfrogmanful: Like John the Carpenter's son would learn carpentry faster.

[9:14:31 PM] Kenneth M. Burling Jr.: Yeah. Another concept I want to try to implement is a primitive sort of genetics. :)

[9:14:44 PM] taxfrogmanful: Kenneth. You're blowing my mind right here.

[9:16:00 PM] Kenneth M. Burling Jr.: Think about it.. A game, where if a player wanted they could go find their own little corner of the world and raise goats... Or they could go on epic quests to slay giant beasts. :P Whichever floats their boat... Or they could raise an empire and try to take over the world. And the main thing slowing them down in all cases would be their mortality, just like any real human(oid).

[9:16:40 PM] Kenneth M. Burling Jr.: I want to have an entire subsystem devoted to tracking the migration paterns of animals and plants.

[9:17:16 PM] taxfrogmanful: Wow,

[9:17:46 PM] taxfrogmanful: And with a genetics system, races over time would develop.

[9:17:51 PM] Kenneth M. Burling Jr.: Exactly.

[9:19:00 PM] taxfrogmanful: I would really like to work with you on these ideas. It's like you came out of my brain. Or maybe I came out of yours? OoooOoooO

[9:19:44 PM] Kenneth M. Burling Jr.: Hehehe. We need to get them written up in a descriptive form.. :P Or perhaps I just need to figure out where Skype keeps its logs, so that we can present them to the others as well. :)

[9:19:50 PM] taxfrogmanful: My cousin is interested, he says. The thing is, he takes a long time to get back to me on things.

[9:21:27 PM] Kenneth M. Burling Jr.: That is why it is good to start tying communications into a Wiki and a Forum as well as skype. Skype is awesome for short (or even long) real time conversations.  :) Not so great for things that take a few days between posts. hehehehe

[9:22:39 PM] taxfrogmanful: True that.

[9:23:07 PM] taxfrogmanful: I do need to go to bed now though. If there is a forum now, give me the link plz. I will get on it tomorrow.

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