Tweak RPG/Skills/Use Rope

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[edit] Use Rope (Dex)

[edit] Check

Most tasks with a rope are relatively simple. The DCs for various tasks utilizing this skill are summarized on the table below.
  Use Rope DCs Use Rope DC Task 
  
  10         Tie a firm knot 
  10[1]      Secure a grappling hook 
  15         Tie a special knot, such as one that slips,
             slides slowly, or loosens with a tug 
  15         Tie a rope around yourself one-handed 
  15         Splice two ropes together 
  Varies     Bind a character
     [1] Add 2 to the DC for every 10 feet the hook is thrown; see below. 


[edit] Secure a Grappling Hook

Securing a grappling hook requires a Use Rope check (DC 10, +2 for every 10 feet of distance the grappling hook is thrown, to a maximum DC of 20 at 50 feet). Failure by 4 or less indicates that the hook fails to catch and falls, allowing you to try again. Failure by 5 or more indicates that the grappling hook initially holds, but comes loose after 1d4 rounds of supporting weight. This check is made secretly, so that you don’t know whether the rope will hold your weight.

[edit] Bind a Character

When you bind another character with a rope, any Escape Artist check that the bound character makes is opposed by your Use Rope check.
You get a +10 bonus on this check because it is easier to bind someone than to escape from bonds.


[edit] Action

Varies. Throwing a grappling hook is a standard action that provokes an attack of opportunity. Tying a knot, tying a special knot, or tying a rope around yourself one-handed is a full-round action that provokes an attack of opportunity. Splicing two ropes together takes 5 minutes. Binding a character takes 1 minute.

[edit] Special

A silk rope gives you a +2 circumstance bonus on Use Rope checks. If you cast an animate rope spell on a rope, you get a +2 circumstance bonus on any Use Rope checks you make when using that rope.
These bonuses stack.


[edit] Synergy

  • If you have 5 or more ranks in Use Rope, you get a +2 bonus on Climb checks made to climb a rope, a knotted rope, or a rope-and-wall combination.
  • If you have 5 or more ranks in Use Rope, you get a +2 bonus on Escape Artist checks when escaping from rope bonds.
  • If you have 5 or more ranks in Escape Artist, you get a +2 bonus on checks made to bind someone.



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