Tweak RPG/Skills/Escape Artist

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Contents

[edit] Escape Artist (Dex; Armor Check Penalty)

[edit] Check

The table below gives the DCs to escape various forms of restraints.
Escape Artist DCs
RestraintEscape Artist DC
Ropes Binder’s Use Rope check at +10
Net, animate rope spell, command plants spell, control plants spell, or entangle spell 20
Snare spell23
Manacles30
Tight space 30
Masterwork manacles35
GrapplerGrappler’s grapple check result

[edit] Ropes

Your Escape Artist check is opposed by the binder’s Use Rope check. Since it’s easier to tie someone up than to escape from being tied up, the binder gets a +10 bonus on his or her check.

[edit] Manacles and Masterwork Manacles

The DC for manacles is set by their construction.

[edit] Tight Space

The DC noted on the table is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.

[edit] Grappler

You can make an Escape Artist check opposed by your enemy’s grapple check to get out of a grapple or out of a pinned condition (so that you’re only grappling).


[edit] Action

Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.

[edit] Try Again

Varies. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.


[edit] Synergy

  • If you have 5 or more ranks in Escape Artist, you get a +2 bonus on Use Rope checks to bind someone.
  • If you have 5 or more ranks in Use Rope, you get a +2 bonus on Escape Artist checks when escaping from rope bonds.


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