Tweak RPG/Skills/Diplomacy

From NexusCrossing

Jump to: navigation, search

Contents

[edit] Diplomacy (Cha)

[edit] Check

You can change the attitudes of others (nonplayer characters) with a successful Diplomacy check; see the Influencing NPC Attitudes sidebar, below, for basic DCs. In negotiations, participants roll opposed Diplomacy checks, and the winner gains the advantage. Opposed checks also resolve situations when two advocates or diplomats plead opposite cases in a hearing before a third party.


[edit] Action

Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase. A rushed Diplomacy check can be made as a full-round action, but you take a -10 penalty on the check.

[edit] Try Again

Optional, but not recommended because retries usually do not work. Even if the initial Diplomacy check succeeds, the other character can be persuaded only so far, and a retry may do more harm than good. If the initial check fails, the other character has probably become more firmly committed to his position, and a retry is futile.

[edit] Synergy

If you have 5 or more ranks in Bluff, Knowledge (nobility and royalty), or Sense Motive, you get a +2 bonus on Diplomacy checks.

[edit] Influencing NPC Attitudes

Use the table below to determine the effectiveness of Diplomacy checks (or Charisma checks) made to influence the attitude of a nonplayer character, or wild empathy checks made to influence the attitude of an animal or magical beast.
    Initial Attitude   New Attitude (DC to achieve) 
                       Hostile   Unfriendly   Indifferent   Friendly   Helpful 
    Hostile              <20         20           25           35         50 
    Unfriendly            <5          5           15           25         40 
    Indifferent            —         <1            1           15         30 
    Friendly               —          —           <1            1         20 
    Helpful                —          —            —           <1          1  


 Attitude      Means                          Possible Actions 
 Hostile       Will take risks to hurt you    Attack, interfere, berate, flee 
 Unfriendly    Wishes you ill                 Mislead, gossip, avoid, watch suspiciously, insult 
 Indifferent   Doesn’t much care              Socially expected interaction 
 Friendly      Wishes you well                Chat, advise, offer limited help, advocate 
 Helpful       Will take risks to help you    Protect, back up, heal, aid


[edit]

[edit] Table of Contents

Personal tools