Tweak RPG/Other Details

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[edit] Table of Contents

[edit] Why This Page?

This page will hold all the little details that have not been put in their own place yet.


[edit] Energy Points

This value represents the personal reserves and fortitude your character has at his or her disposal when carrying out difficult or spiritual tasks. Energy Points are needed to fuels certain Attributes such as the various types of Magic, but they can also be used to temporarily increase Ability Scores or Hit Points. This advantage only lasts for a few minutes — the duration of an important task.

Any Ability can be raised by 1 value for every 5 Energy Points drained from your character’s total. Hit Points can also be increased by 2 for every 5 Energy Points sacrificed and may keep a character who has fallen deep into the negatives alive long enough to receive medical attention. Finally, your GM may decide that Energy Points can be used in other ways as well, such as altering game events or re-rolling dice. If your character’s Energy Points total is ever reduced to 0, he or she will fall unconscious from exhaustion.

A character’s Energy Point total is determined by adding 1d2 plus the characters constitution modifier per character Level (with a minimum of 1 per Level). Some class abilities and attributes can modify this.

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