Tweak RPG/Feats
From NexusCrossing
Contents |
[edit] Table of Contents
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- Feats
[edit] Under Construction
This section is under construction. Until it is finished, please refer to the Anime D20 SRD, D20SRD 3.5 and the Players Handbook for anything not covered here.
At this time I have a list of feats (pretty much all of them out of the 3.5 SRD, and one or two out of the Anime D20 SRD.
[edit] Feat Description
This is an example of how feats will be presented.
[edit] Feat Name
Prerequisite
- A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or a class level that a character must have in order to acquire this feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit
- What the feat enables the character ("you" in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
- In general, having a feat twice is the same as having it once.
Normal
- What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special
- Additional facts about the feat that may be helpful when you decide whether to acquire the feat.
[edit] Feat List
[edit] General Feats
Acrobatic Agile Alertness Animal Affinity Athletic Augment Summoning Improved Trip Deceitful Deft Hands Diligent Endurance Diehard Eschew Materials Extra Turning Great Fortitude Improved Counterspell Improved Familiar Improved Turning Investigator Iron Will Leadership Magical Aptitude Natural Spell Negotiator Nimble Fingers Persuasive Run Self-Sufficient Skill Focus Spell Focus Greater Spell Focus Spell Mastery Spell Penetration Greater Spell Penetration Stealthy Toughness Track
[edit] Combat Feats
Blind-Fight Combat Casting Combat Expertise Improved Disarm Improved Feint Whirlwind Attack Combat Reflexes Dodge Mobility Spring Attack Improved Critical Improved Initiative Improved Unarmed Strike Deflect Arrows Improved Grapple Snatch Arrows Stunning Fist Lightning Reflexes Mounted Combat Mounted Archery Ride-By Attack Spirited Charge Trample Point Blank Shot Far Shot Precise Shot Improved Precise Shot Rapid Shot Manyshot Shot On The Run Power Attack Cleave Great Cleave Improved Bull Rush Improved Overrun Improved Sunder Quick Draw Rapid Reload Shield Proficiency Improved Shield Bash Tower Shield Proficiency Sneak Attack Two-Weapon Fighting Two-Weapon Defense Improved Two-Weapon Fighting Greater Two-Weapon Fighting Weapon Finesse Weapon Focus Weapon Specialization Greater Weapon Focus Greater Weapon Specialization Improved Trip Cloak Combat Training
[edit] Armor Feats
Armor Proficiency (Light) Armor Proficiency (Medium) Armor Proficiency (Heavy) Shield Proficiency
[edit] Weapon Feats
Weapon Group (Axes) Weapon Group (Basic Weapons) Weapon Group (Bows) Weapon Group (Claw Weapons) Weapon Group (Crossbows) Weapon Group (Druid Weapons) Weapon Group (Flails and Chains) Weapon Group (Heavy Blades) Weapon Group (Light Blades) Weapon Group (Maces and Clubs) Weapon Group (Monk Weapons) Weapon Group (Polearms) Weapon Group (Spears and Lances) Exotic Weapon Proficiency Weapon Group (Slings and Thrown Weapons) Weapon Group (Picks and Hammers)
[edit] Item Creation Feats
Brew Potion Craft Magic Arms And Armor Craft Rod Craft Staff Craft Wand Craft Wondrous Item Forge Ring Scribe Scroll
[edit] Metamagic Feats
Empower Spell Enlarge Spell Extend Spell Heighten Spell Maximize Spell Quicken Spell Silent Spell Still Spell Widen Spell
[edit] Fighter Feats
This is the list of feats that are designated specifically as fighter feats. These may be selected by fighters as bonus feats.
All Weapon Group Feats All Armor Feats All Combat Feats
Die Hard Toughness*
* Toughness is on the list of feats that will likely not remain in TweakRPG,
or will at least be revamped in some major way.
