Tweak RPG/Adventurer

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[edit] The Adventurer

The Adventurer is the ultimate generic character class. Its entire purpose is to be built up to be the class that you want it to be. If you play an adventurer you will need to work closely with your GM to ensure that the character is playable and fits in with the campaign setting.

Adventurer          		
Hit Die D6      Hit Die CP: 1.5     		
SP/Level 4+int       SP CP: 1     		

        Att     Fort    Ref     Will   Class      Level
LVL     Mod     Save    Save    Save   Features   Cost
1       +0      +0      +0      +0     +5CP        7.5CP
2       +1      +0      +0      +0     +5CP       10.5CP
3       +1      +1      +1      +1     +5CP       10.5CP
4       +2      +1      +1      +1     +5CP       10.5CP
5       +2      +1      +1      +1     +5CP        7.5CP
6       +3      +2      +2      +2     +5CP       13.5CP
7       +3      +2      +2      +2     +5CP        7.5CP
8       +4      +2      +2      +2     +5CP       10.5CP
9       +4      +3      +3      +2     +5CP       10.5CP
10      +5      +3      +3      +2     +6CP       11.5CP
11      +5      +3      +3      +2     +5CP        7.5CP
12      +6      +4      +4      +4     +5CP       13.5CP
13      +6      +4      +4      +4     +5CP        7.5CP
14      +7      +4      +4      +4     +5CP       10.5CP
15      +7      +5      +5      +5     +5CP       10.5CP
16      +8      +5      +5      +5     +5CP       10.5CP
17      +8      +5      +5      +5     +5CP        7.5CP
18      +9      +6      +6      +6     +5CP       13.5CP
19      +9      +6      +6      +6     +5CP        7.5CP
20      +10     +6      +6      +6     +6CP       11.5CP
                                           Total:  200CP




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