Talk:Tweak RPG/Feats/General

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SKILL FOCUS: I think you should dump Skill focus as it's rather pointless now that the feats that have a bonus are +3 instead of +2, and those are to two skills not one, unless Skill focus gives a +5 but that’s a little over the top the +3 to two skills from the other feats is adequate.

TOUGHNESS: In D&D 3.5 it gives a +3 to hp, that’s not really worth it, in Never Winter Nights 1 (which I believe is based off D&D 3rd edition) Toughness gives 1 hp per level retrospectively, so effectively it's adding your character level to your hp, this would be allot more useful than a simple +3 per time you take the feat.

IMPROVED FAMILIAR: This was something that annoyed me in DND 3.5 as it only unlocked alternative familiars, depending on what book you took the feat from what alternates you got to pick from. Instead you should be able to pick any Tiny creature which gains abilities from the familiar template (not sure how this should or would affect tiny creatures that are already magical) Improved familiar should make the familiar tougher, maybe more hp or armour or maybe increase size to small or all of the above.

LEADERSHIP: leader ship should grant bonuses to social skills (+1 to all cha based skills?) or give a +1 moral bonus to ally attack rolls when within 30 feet of the character with the feat?

TRACK: this should be like the rogues trapfinding feature so therefore Characters with this feat (and only those characters) can use the Survival skill to locate tracks when the task has a Difficulty Class higher than 20. Anyone should be able to track, but only those with this feat can track the more elusive game

no ideas on Spell mastery...

- Shade (Acrose's resident Fox girl, Tamika)

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