Talk:LGP Road Map
From NexusCrossing
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[edit] Stage 1 Notes
I realized that a separate "Player" object really isn't needed yet, as we are basically dealing 1) With the single player level of things and 2) The game system is not yet to a point where it is really implementable yet. :-) That is why I took the Generic Creature::Player out of the requirements for stage 1.
[edit] Stage 2 Notes
[edit] (0,0,GET,"NNN ATTRIBUTE STRENGTH")
It just occurred to me that eventually a system might become large enough that blocking on a request may not be a great idea. For that reason, in the example above NNN represents a message number, or ID that may be included by an object when they send a message. This can be used later to determine which message the other object is responding too on a RESPONSE message.
[edit] RESPONSE
I will add MessageType RESPONSE.
