PmP/Moves

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[edit] Pokemon Moves

Pokemon moves are powers and attacks that a pokemon learns through life experience and training. Some of these are offensive in nature, and some are defensive. A few of them are utilitarian in nature, and others still simply defy categorization.

The abilities will be listed here in alphabetical order.

[edit] Harden

Type: Normal
Level: 1
Category:Status
EP Cost: 4 per use
Save: N/A
DC: N/A

When the pokemon uses this move they gain 1d4 additional DR. DR gained in this manner fades as a rate of 1 point per round. Multiple uses of this ability do stack. The effects ware off completely at the end of combat.

[edit] String Shot

Type: Bug
Level: 1
Category:Status
EP Cost: 4 per use
Save: CON - Ignores
DC: 10 + 1 per 2 levels

String shot does not deal actual physical damage, but instead deals 1d4 dexterity damage. This dexterity damage will have a direct impact on the victim's initiative, reflex saves, and combat values as the victim becomes increasingly caught up in a sticky web.

[edit] Tackle

Type: Normal
Level: 1
Category:Physical
EP Cost: N/A
Save: N/A
DC: N/A

A tackle is one of the most basic and common attack types for creatures whose bodies allow it. The attack works simply by the creature flinging itself against the body of an opponent.

The amount of damage done by a tackle depends greatly on a creature's size and physical makeup. For this reason the damage is determined by a combination of the creatures size and their constitution.

The damage die by size is as follows:

Tiny 1d4
Medium1d6
Large 1d8
Huge 1d10
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