Welcome to the LibGamePieces wiki. Here I am initiating what I hope will be a collaborative effort to create a game building library that will be of use to anyone trying to design a Role Playing or Simulation game for any platform that supports the C++ programming language.
Eventually the project will include the pieces needed to create characters, items, a world, and other pieces that you need to make a game suit your needs.
Eventually I intend to include everything needed for database and network access. The main branch of the project at this point will be very slanted in the direction of creating a game that I would like to implement myself. I will include a page here eventually for that world setting as well. HOWEVER, I am opening the project up to all who wish to get involved.
 Project Data Summary
* Gitub page: http://github.com/burlingk/libgamepieces << Main Repo * SourceForge: http://sourceforge.net/projects/libgamepieces/ << Updated less often * Mailing List: http://groups.google.com/group/libgamepieces << We be used more as the project grows
* Project Tracker, and issue tracking: http://rm.nexuscrossing.net/projects/theworld * If you are interested in participating in the project, contact Emry or email email@example.com
 Project Purpose and Scope
The libgamepieces project is a part of the "The World" project. It represents the underpinnings for the "game" portion of the overall project, and will be used as the foundation for other parts of the project.
As a result of re-evaluating the larger project as a whole, the scope of libgamepieces has been somewhat narrowed. This will allow me to make the library more focused, as well as allowing me to get some sort of functional pieces out more quickly.
Primarily goals for this project include:
- Code to handle random number generation
- Objects to represent items, creatures, and players in the game
- Objects to represent various common system tasks
- Classes to represent a game system, and various aspects of game systems (Game system in the dice and numbers sense, not the hardware sense).
- Message passing between objects
A game will eventually be built using the library to demonstrate its capabilities, and to help keep us on track as to the requirements for the project.
Every project should have a license, and this one is no exception. For various reasons, both practical and phylisophical, I have chosen to use the Modified BSD License (The version that doesn't require a massive advertising initiative).
Copyright (c) 2008, 2009, 2010, 2011 K. M. Burling Jr. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the libgamepieces project team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.