Creating A GameSystem/Skills and Abilities
From NexusCrossing
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[edit] skills
Skills is an area where we have to worry less about copy right issues. Skills in most game systems come straight out of every day usage anyway.
We need to decide which skills we want in our game system. :-)
Also, do we want to start with a medieval theme and go from there, or perhaps separate skills into categories like:
- Medieval
- Sci-Fi
- Modern
- Any
etc…
Emry 02:29, 25 January 2009 (UTC)
We should just use all the skills we can think of, and let the GM use what he wants on a case by case basis. Fazanatox 00:46, 8 April 2009 (UTC)
At this point in time skills are not divided according to any particular genre. This will come with time, when it comes time to apply the system to a set game world or game concept.
What the skills might look like with number
[edit] Social Skills
- Negotiation
- Intimidation
- Persuasion
- Conversation
- Language (Other)
[edit] Technological Skills
- Computer Use
- Driving (Automotive)
- Pilot (Air Craft)
- Pilot (Boat)
- Pilot (Ship)
- Sailing
- Electronic Repair
- Electric Repair
[edit] Craft Skills
- Sewing
- Brewing
- Blacksmith
- Armorsmith
- Weaponsmith
- Leatherworking
- Bowyer
- Fletching
- Alchemy
- Poisons
- Curatives
- Alchemical Weapons
- Woodworking
- Stone Carving
- Pottery
- Masonry
- Carpentry
- Architecture
[edit] Combat Skills
- Unarmed Combat
- Small Arms
- Archery
- Knives
- Swords
- Clubs
- Staves
- Spears
- Whips/Chains
[edit] Uncategorized Skills
If you are not sure where a skill goes, put it here. We will get them all sorted out eventually.
[edit] Table of Contents
- Game System Top Page
- Quirks, Merits, and Flaws
- Character Sheet Examples
- Skills and Abilities
- Character Creation
