Creating A GameSystem/Character sheet

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[edit] This Page

This page is a pet project to show the parts of the character sheet. It is a work in constant progress and will change as more gets added to the system, affecting characters. This is not how I think the sheets should be formatted. It is to help visualize what is being said on the other pages. With this said, please leave the editing of this page solely to myself. Anything that you think could be done differently, please post on the discussion page only. This will help me keep the page a little clearer and hopefully more understandable.

Well, this isn't exactly how the character sheet will look. Instead it is more of a current representation of the mechanics. Showing how things could look, but not actually in the form of a character sheet.

[edit] Disclaimer

Everything on this page is for example only. It is not here for use as guidelines for creating a certain type of character, nor is it to show how to make an powerful type of character. The use of the terms "Fighter," "Smart Man," and "Preacher Man" are used to give a very vague definition of what a person with similar attributes might be in life, as are the flavor texts for each.

[edit] Abilities

In these examples both the Primary Attribute and its parts receive a score. The parts receive allocated points and the Primary is the average of its parts, always rounded down.

[edit] Starting Characters

All characters were given 90 points to allocate. This gives them the ability to be average in every way, as seen by the first person. The following three chose not to be average in certain areas to be better in others.

[edit] Average, Joe Shmoe

A nothing special, run of the mill guy; unspecified starting character.

MIND 10
Intelligence 10
Wisdom 10
Fortitude 10
BODY 10
Strength 10
Agility 10
Constitution 10
SPIRIT 10
Power 10
Gnosis 10
Quintessence 10

[edit] Fighter

Someone who is planning on being the first in the fight, up close and personal

MIND 09
Intelligence 09
Wisdom 09
Fortitude 10
BODY 11
Strength 11
Agility 11
Constitution 12
SPIRIT 09
Power 09
Gnosis 09
Quintessence 10

[edit] Smart Man

Someone who is intellectually based. Maybe for magic, or for social/technological skills. Not the head-front of battle.

MIND 11
Intelligence 11
Wisdom 12
Fortitude 12
BODY 09
Strength 09
Agility 09
Constitution 09
SPIRIT 09
Power 09
Gnosis 09
Quintessence 10

[edit] Preacher Man

The guy who wants to be the head of the clergy, or solely a healer, most likely a non combatant.


MIND 08
Intelligence 08
Wisdom 08
Fortitude 10
BODY 06
Strength 05
Agility 05
Constitution 08
SPIRIT 15
Power 14
Gnosis 14
Quintessence 18

[edit] Advanced Characters

Due to not knowing exactly how attribute points will be earned, or how levels will be dealt with: the following are not given a level. I will give the assumed to be around the equivalent of level 10 in most D20 based games. Again, this is a rough estimate only give to see how a character might have developed. The average person has been removed due to it simplicity.

[edit] Fighter

Someone who is the first man in the fight, up close and personal.

MIND 10
Intelligence 10
Wisdom 09
Fortitude 13
BODY 19
Strength 19
Agility 17
Constitution 23
SPIRIT 10
Power 09
Gnosis 11
Quintessence 11

[edit] Smart Man

Someone who is a book worm or techie. Possible to be an arcane type mage.

MIND 18
Intelligence 18
Wisdom 18
Fortitude 19
BODY 10
Strength 10
Agility 10
Constitution 12
SPIRIT 11
Power 10
Gnosis 11
Quintessence 14

[edit] Preacher Man

Someone who is becoming a powerful priest/healer/divine tool (meaning that in a good way)

MIND 10
Intelligence 09
Wisdom 09
Fortitude 13
BODY 07
Strength 06
Agility 06
Constitution 10
SPIRIT 23
Power 20
Gnosis 20
Quintessence 29

[edit] NOTE

Please note that although all three of the above characters have gotten the same amount of points to allocate, the "Preacher Man" has a total of 40 points in his Primary attributes, where the others only have 39. This is because of how the Primary Attributes scores are gotten (average of its parts). If the "Preacher Man" where to have put 1 point from any of his Spirit Attribute anywhere else, he would have had a lower Spirit, without raising the others.

[edit] More Advanced

These are again the same three characters, now around the equivalent of level 20, with the same reserves as mentioned above.


[edit] Fighter

Someone who is the first man in the fight, up close and personal. Can take a hit as well as give one.

MIND 12
Intelligence 11
Wisdom 10
Fortitude 15
BODY 30
Strength 34
Agility 20
Constitution 36
SPIRIT 11
Power 10
Gnosis 11
Quintessence 13

[edit] Smart Man

Someone who is a book worm or techie. Possible to be an arcane type mage. Very good at whatever he does as long as he has his "tools."

MIND 27
Intelligence 25
Wisdom 27
Fortitude 29
BODY 13
Strength 10
Agility 13
Constitution 16
SPIRIT 13
Power 11
Gnosis 13
Quintessence 16

[edit] Preacher Man

Someone who is a powerful priest/healer/divine tool (meaning that in a good way). He has forgone keeping his body and mind for the power of the gods (which could be good or bad).

MIND 11
Intelligence 10
Wisdom 10
Fortitude 14
BODY 07
Strength 06
Agility 06
Constitution 11
SPIRIT 34
Power 32
Gnosis 31
Quintessence 40

[edit] HP, Stamina, Mana

Using the above mentioned characters and the formulas HP=Quintessence+Fortitude+Constitution, Stamina=Frtitude+Constitution, Mana=Quintessence

[edit] Average, Joe Shmoe

Fortitude 10
Constitution 10
Quintessence 10

HP=10+10+10=30

SA=10+10=20

MA=10

[edit] Fighter

Fortitude 10
Constitution 12
Quintessence 10

HP=10+12+10=32

SA=10+12=22

MA=10

[edit] Smart Man

Fortitude 12
Constitution 09
Quintessence 10

HP=12+09+10=31

SA=12+09=21

MA=10

[edit] Preacher Man

Fortitude 10
Constitution 08
Quintessence 18

HP=10+08+18=36

SA=10+08=18

MA=18

[edit] Fighter(10)

Fortitude 13
Constitution 23
Quintessence 11

HP=13+23+11=47

SA=13+23=36

MA=11

[edit] Smart Man(10)

Fortitude 19
Constitution 12
Quintessence 14

HP=19+12+14=45

SA=19+12=31

MA=14

[edit] Preacher Man(10)

Fortitude 13
Constitution 10
Quintessence 29

HP=13+10+29=52

SA=13+10=23

MA=29

[edit] Fighter(20)

Fortitude 15
Constitution 36
Quintessence 13

HP=15+36+13=64

SA=15+36=51

MA=13

[edit] Smart Man(20)

Fortitude 29
Constitution 16
Quintessence 16

HP=29+16+16=61

SA=29+16=35

MA=16

[edit] Preacher Man(20)

Fortitude 14
Constitution 11
Quintessence 40

HP=14+11+40=65

SA=14+11=25

MA=40

[edit] Skills

I'm only going to put a small bit on here until better details for skills are hashed out. This is what I'm looking at the skills to work. The first part is an example of how it is broken down. Second is an excerpt from combat because it seems the easiest to show.

MAJOR SKILL NAME Score
Minor Skill Name Score XP/XP needed
Minor Skill Name Score XP/XP needed
Minor Skill Name Score XP/XP needed


COMBAT    2
:Unarmed     8     72/90
:Knives      4     02/50
:Swords      7     31/80
:Staves      1     09/20
:Pole arms   0     00/10

Break down of how it works: Minor Skills level up (gain score points) by earning XP as they are used. The MAJOR SKILL gains score points at 10% (or 1%) of the cumulative score of all its minor skills. The MAJOR SKILL is added to all the Minor Skills, showing that the skills all have a common part.

From the example, using the Unarmed skill, the PC would have a total skill of 10, Knives 6,  
Swords   9, Staves 3, and Pole arms 2.


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