Creating A GameSystem/Character sheet
From NexusCrossing
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[edit] This Page
This page is a pet project to show the parts of the character sheet. It is a work in constant progress and will change as more gets added to the system, affecting characters. This is not how I think the sheets should be formatted. It is to help visualize what is being said on the other pages. With this said, please leave the editing of this page solely to myself. Anything that you think could be done differently, please post on the discussion page only. This will help me keep the page a little clearer and hopefully more understandable.
Well, this isn't exactly how the character sheet will look. Instead it is more of a current representation of the mechanics. Showing how things could look, but not actually in the form of a character sheet.
[edit] Disclaimer
Everything on this page is for example only. It is not here for use as guidelines for creating a certain type of character, nor is it to show how to make an powerful type of character. The use of the terms "Fighter," "Smart Man," and "Preacher Man" are used to give a very vague definition of what a person with similar attributes might be in life, as are the flavor texts for each.
[edit] Abilities
In these examples both the Primary Attribute and its parts receive a score. The parts receive allocated points and the Primary is the average of its parts, always rounded down.
[edit] Starting Characters
All characters were given 90 points to allocate. This gives them the ability to be average in every way, as seen by the first person. The following three chose not to be average in certain areas to be better in others.
[edit] Average, Joe Shmoe
A nothing special, run of the mill guy; unspecified starting character.
- MIND 10
- Intelligence 10
- Wisdom 10
- Fortitude 10
- BODY 10
- Strength 10
- Agility 10
- Constitution 10
- SPIRIT 10
- Power 10
- Gnosis 10
- Quintessence 10
[edit] Fighter
Someone who is planning on being the first in the fight, up close and personal
- MIND 09
- Intelligence 09
- Wisdom 09
- Fortitude 10
- BODY 11
- Strength 11
- Agility 11
- Constitution 12
- SPIRIT 09
- Power 09
- Gnosis 09
- Quintessence 10
[edit] Smart Man
Someone who is intellectually based. Maybe for magic, or for social/technological skills. Not the head-front of battle.
- MIND 11
- Intelligence 11
- Wisdom 12
- Fortitude 12
- BODY 09
- Strength 09
- Agility 09
- Constitution 09
- SPIRIT 09
- Power 09
- Gnosis 09
- Quintessence 10
[edit] Preacher Man
The guy who wants to be the head of the clergy, or solely a healer, most likely a non combatant.
- MIND 08
- Intelligence 08
- Wisdom 08
- Fortitude 10
- BODY 06
- Strength 05
- Agility 05
- Constitution 08
- SPIRIT 15
- Power 14
- Gnosis 14
- Quintessence 18
[edit] Advanced Characters
Due to not knowing exactly how attribute points will be earned, or how levels will be dealt with: the following are not given a level. I will give the assumed to be around the equivalent of level 10 in most D20 based games. Again, this is a rough estimate only give to see how a character might have developed. The average person has been removed due to it simplicity.
[edit] Fighter
Someone who is the first man in the fight, up close and personal.
- MIND 10
- Intelligence 10
- Wisdom 09
- Fortitude 13
- BODY 19
- Strength 19
- Agility 17
- Constitution 23
- SPIRIT 10
- Power 09
- Gnosis 11
- Quintessence 11
[edit] Smart Man
Someone who is a book worm or techie. Possible to be an arcane type mage.
- MIND 18
- Intelligence 18
- Wisdom 18
- Fortitude 19
- BODY 10
- Strength 10
- Agility 10
- Constitution 12
- SPIRIT 11
- Power 10
- Gnosis 11
- Quintessence 14
[edit] Preacher Man
Someone who is becoming a powerful priest/healer/divine tool (meaning that in a good way)
- MIND 10
- Intelligence 09
- Wisdom 09
- Fortitude 13
- BODY 07
- Strength 06
- Agility 06
- Constitution 10
- SPIRIT 23
- Power 20
- Gnosis 20
- Quintessence 29
[edit] NOTE
- Please note that although all three of the above characters have gotten the same amount of points to allocate, the "Preacher Man" has a total of 40 points in his Primary attributes, where the others only have 39. This is because of how the Primary Attributes scores are gotten (average of its parts). If the "Preacher Man" where to have put 1 point from any of his Spirit Attribute anywhere else, he would have had a lower Spirit, without raising the others.
[edit] More Advanced
These are again the same three characters, now around the equivalent of level 20, with the same reserves as mentioned above.
[edit] Fighter
Someone who is the first man in the fight, up close and personal. Can take a hit as well as give one.
- MIND 12
- Intelligence 11
- Wisdom 10
- Fortitude 15
- BODY 30
- Strength 34
- Agility 20
- Constitution 36
- SPIRIT 11
- Power 10
- Gnosis 11
- Quintessence 13
[edit] Smart Man
Someone who is a book worm or techie. Possible to be an arcane type mage. Very good at whatever he does as long as he has his "tools."
- MIND 27
- Intelligence 25
- Wisdom 27
- Fortitude 29
- BODY 13
- Strength 10
- Agility 13
- Constitution 16
- SPIRIT 13
- Power 11
- Gnosis 13
- Quintessence 16
[edit] Preacher Man
Someone who is a powerful priest/healer/divine tool (meaning that in a good way). He has forgone keeping his body and mind for the power of the gods (which could be good or bad).
- MIND 11
- Intelligence 10
- Wisdom 10
- Fortitude 14
- BODY 07
- Strength 06
- Agility 06
- Constitution 11
- SPIRIT 34
- Power 32
- Gnosis 31
- Quintessence 40
[edit] HP, Stamina, Mana
Using the above mentioned characters and the formulas HP=Quintessence+Fortitude+Constitution, Stamina=Frtitude+Constitution, Mana=Quintessence
[edit] Average, Joe Shmoe
- Fortitude 10
- Constitution 10
- Quintessence 10
HP=10+10+10=30
SA=10+10=20
MA=10
[edit] Fighter
- Fortitude 10
- Constitution 12
- Quintessence 10
HP=10+12+10=32
SA=10+12=22
MA=10
[edit] Smart Man
- Fortitude 12
- Constitution 09
- Quintessence 10
HP=12+09+10=31
SA=12+09=21
MA=10
[edit] Preacher Man
- Fortitude 10
- Constitution 08
- Quintessence 18
HP=10+08+18=36
SA=10+08=18
MA=18
[edit] Fighter(10)
- Fortitude 13
- Constitution 23
- Quintessence 11
HP=13+23+11=47
SA=13+23=36
MA=11
[edit] Smart Man(10)
- Fortitude 19
- Constitution 12
- Quintessence 14
HP=19+12+14=45
SA=19+12=31
MA=14
[edit] Preacher Man(10)
- Fortitude 13
- Constitution 10
- Quintessence 29
HP=13+10+29=52
SA=13+10=23
MA=29
[edit] Fighter(20)
- Fortitude 15
- Constitution 36
- Quintessence 13
HP=15+36+13=64
SA=15+36=51
MA=13
[edit] Smart Man(20)
- Fortitude 29
- Constitution 16
- Quintessence 16
HP=29+16+16=61
SA=29+16=35
MA=16
[edit] Preacher Man(20)
- Fortitude 14
- Constitution 11
- Quintessence 40
HP=14+11+40=65
SA=14+11=25
MA=40
[edit] Skills
I'm only going to put a small bit on here until better details for skills are hashed out. This is what I'm looking at the skills to work. The first part is an example of how it is broken down. Second is an excerpt from combat because it seems the easiest to show.
- MAJOR SKILL NAME Score
- Minor Skill Name Score XP/XP needed
- Minor Skill Name Score XP/XP needed
- Minor Skill Name Score XP/XP needed
COMBAT 2 :Unarmed 8 72/90 :Knives 4 02/50 :Swords 7 31/80 :Staves 1 09/20 :Pole arms 0 00/10
Break down of how it works: Minor Skills level up (gain score points) by earning XP as they are used. The MAJOR SKILL gains score points at 10% (or 1%) of the cumulative score of all its minor skills. The MAJOR SKILL is added to all the Minor Skills, showing that the skills all have a common part.
From the example, using the Unarmed skill, the PC would have a total skill of 10, Knives 6, Swords 9, Staves 3, and Pole arms 2.
[edit] Table of Contents
- Game System Top Page
- Quirks, Merits, and Flaws
- Character Sheet Examples
- Skills and Abilities
- Character Creation
